On Phoenix Sbs did get a lot stronger with higher RRS. But NF Ra's means almost ALL had at least 7 min purge timer. Meaning you cant just throw out a stun had to actually try and use it in a way that wouldn't just cost you all your poisons straight up and had to reapply instantly. SBS when they got rr7+ were a lot tougher. Specially I was Thrust Inf so damage tables favored them. But here with AP Viper Dragonfang DB Vanish. You can throw your stun at any time knowing good chance its not up and just unload. That's the main issue I feel. If they changed SBS to have an evade stun single not follow on chain and it was 6 second odd I wouldn't think they would be as sub par.
In saying this there is always those players that excell. On average the general stealther my win rate was high. But there was those 3-4 NS or SB where I was either even I was slightly behind. Either way ill just have to make friends on MID/HIB to help me gear both perhaps!.
The problem in giving SB a direct off evade stun is that it not just affects the stealth fights, but it also helps them a great deal vs everything else. Personally I think no Sin should have ever gotten a direct evade stun, seeing as they reach or nearly reach evade cap for free.
It is hard to tell how it will end up at 50, best would be to test i50 here. Dragonfang for example is indeed strong and landing it without purge should mean death, as there is no reaction timer on this patch level and so far I haven't heard there would be changes. So Inf can spam 9 seconds with Harmstring + Leaper, which deals a great amount more damage than Garotte/Achilles.
Nightshade has strong actives, but they are also on a high cooldown. Most unlikely you always fight a Nightshade with those RA's. Personally I would be more worried about Wild Arcana. As this can make Lifebane and also enervating poison crit. Lifebane as a dot is not restricted by the normal 50% crit damage cap. So it can crit from 1 to 100% and a 100% crit would basically mean viper damage.
In Any case, evade is also lower here in a Sin vs Sin fight compared to Phoenix. Even if you go Dodger 5, DW cut is after the cap so either way you can never have over 25% evade vs. dw. So in any case, Dodger really just helps you vs. the normal enemy def penetration.(Like some would say weaponskill, which is not completely accurate as the stats affecting this would be damage table, weaponskill, main weapon stats) In the beginning it will take some time to go higher dodger. In any case it would also be a question if that is really affective since you can maybe reach cap evade vs. other classes already and then you will actually lose points. At the beginning/low RR the evade chance will most likely be something around 16%-18%. (45% base evade - something like 10-12% weapon penetration to reduce evade and then another 1/2 reduction from DW).
This is for one a reason why dodger got removed on live. Sins were already on evade cap and did not get much evade from dodger, unless they really fought Fulltanks who had a higher def penetration. Seeing as Sins are the main evade class, other classes like Archers, Lighttanks or Friar got way more benefit from Dodger and that was not intended.
Dodger is something that is indeed a bit weird. I would like to see it removed, as this would ofc bring more balance to the Sin fight. However, you then have the problem that Archers and Friars will be hard against it. Removing it just from Sins and letting it be on others will also not really be fair.