Cadebrennus
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- 22 Jul 2021
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Note: This is a repost from my original post on the Phoenix forums. Keep in mind that information may be updated, changed, or whatever on the server with a delay in keeping up the information here. With that in mind, read on! Also, feel free to comment and add to the discussion. Slainte!
In response to a player's question on Discord. I have reposted here for the community's review, input, and more than likely hate mail from my stalkers.
Scouts are not only the most group dependent, they are also strongest in a group due to the usefulness of the Shield (such as being able to block for another group member.)
Rangers, while fun, are the one-trick-ponies of the Archer classes. They have ranged and melee, that's it. Hunter's 2handers equal a Ranger's dual wielding capabilities for damage, but dual wielding has bonuses (such as extra weapon procs) and drawbacks (such as triggering more enemy armor procs.) The Hunter Pet makes the Hunter the master of controlling a fight at range, provided he can get his slow-ass pet to the enemy Caster or Archer in time. In addition the Pet puts out more damage than the Ranger's damage add even added to two weapons.
The range difference is minimal between the Archers. It's 2200 for Scouts, 2100 for Rangers, and 2000 for Hunters. Hunters suffer from having the fastest bows so they will not have the big critical shot numbers like Scouts and especially Rangers (who have a bow that is 0.2 slower than the Scout bows and add the Damage Add to the Critshot) but do not have to swap bows to hit cap firing speed when Rapid Firing which is important to keep enemy Casters and Archers locked down. Just think of Rapid Fire as a crew served weapon, rather than a precision damage weapon.
What the class choice really comes down to is what role do you want to play as an Archer. Pure sniper? Go Scout (a tiny bit more distance) or Ranger (a bit more damage.) Melee-heavy? Ranger or Hunter. Defensive and an incredible groupmate? Go Scout. Just keep in mind that the damage from any of the Archer classes either in Melee or in Archery is subpar. At the moment a Nightshade can put out equal or greater ranged damage-per-second with an unspecced skill line than an Archer can when comparing casting speed at 1.5 seconds vs an Archer Rapid Firing at 1.5 seconds.
Thinal's thoughts:
"
I agree that the scout is the best at defensive and "group mate," presuming Albion isn't already glutted with shield-bearing armsmen, paladins, or reavers who would otherwise do it better. In RvR, the scout's portable slam and readily-available stealth groups make it an exceptional choice.
However, I'd suggest that the Hunter is being significantly underrated here in all other respects. Each gets a specialty: scouts get slam, rangers get damage add, and hunters get pets. Well, the top dog is 32 beastcraft, but slam is a solid 42 shield, and rangers can benefit from pathfinding as high as 50 AND have an extra spec line necessary for melee combat on top of that. Even if one can demonstrate that the right combination of weapon, CD, and PF would top a hunter + dog, the math is insanely complicated. I did extensive testing and was only able to come out with a solid comparison of PF versus CD for a very strictly-designed melee-only ranger. I have no freaking clue how PF compares directly to any weapon/CD ratio, with or without potions / charges / conc buffs.
Therefore, making a high-archery hunter compromises almost nothing in melee capability. Shield slam leaves a scout with medium spec on a single 1H weapon. Few rangers manage to find the points to get archery past 35, and many don't come that far. As penetrating arrow is so silly since it does diddly shit for self-bubbles, that leaves little incentive indeed for a ranger to spec anything in between 12 (free) archery and 35 for the first, exhausting rapid fire.
Hunters have the worst crit shot? I did extensive play and testing in i50 on hunters, rangers, nightshades, and shadowblades, and I could count on one hand the number of times I managed to get off a crit shot at all in RvR. Most targets are running, especially if alone or in a small enough group to where you think you could get lucky. Usually it was tough enough to get off even a normal bowshot. There are no advance stealth skills here, so you're never going to be able to pop a true sight and see that solo stealther at enough range to crit shot him. If bows are even out, it's almost always going to be against visibles, and my hunters spent considerably more time in rapid-fire mode than in critshot mode.
I like rangers. A lot. I still play one. If this game were purely PvE, I wouldn't consider any other archer. But I'm cross-realming and slowly learning the Midgard PvE map, because my hunters tested so well in RvR. For that matter, I should probably get over my hatred of Albion, because seriously... 9 seconds of uninterrupted det-ignoring mutilation on a stealther? What the hell is wrong with me?"
My thoughts again:
[NOTE: THIS IS ABOUT PHOENIX AND NOT ATLAS, HENCE THE TEXT ABOUT THE DW DEFENSE PENETRATION NERF] Here (I don't remember the same on live) dual wielding had its reduction of block evade nerfed from 50% to 25%. That definitely made a big difference when attacking anything with Evade or Shield in beta. I tested a Sword Hunter in PvP with a similar spec to my Ranger and he SHREDDED targets faster in melee than my Ranger. As far as I know, 2hand still reduces Parry effectiveness. Hunter 2hand = Ranger CD damage. No shit. Dummy and player tested. The pet acts like an additional offhand hit on top of the already impressive 2hand damage that hits harder than an unstyled offhand, but I didn't test the frequency of pet hits. I think it's slower than CD/DW offhand but it attacks 100% of the time as opposed to 69% or lower offhand swing so it probably evens out. The only downside I can see to the 2hander is a miss that is a bigger detriment to the Hunter than a miss is to a Ranger, and has 1 proc to the Ranger's 2 procs. Upside is that for the same amount of damage the Hunter is hitting defensive procs a lot less frequently than a dual wielding Ranger or Assassin.
Thinal's thoughts again (same page) :
"
I can back that up. I did extensive testing with shadowblade specs varying axe, left axe, and critical strike and comparing damage of equal double-wields versus 2H. While I wasn't able to test every possible configuration, I never found a case where the double-wield topped the best possible 2H damage I could find. It's not exactly the same thing, as I wasn't using any double-wield haste effect (two EQUAL weapons) and I was using Garrote with a higher growth rate than any of the anytimers archers would have available, but the hunter is also going to have a higher weapon spec if only due to it being a single line versus the Ranger's two spec lines."
So there you have it! As I've said earlier, feel free to contribute thoughts and feedback, as well as more information for players who want to play some sort of Archer but aren't sure which one to play.
In response to a player's question on Discord. I have reposted here for the community's review, input, and more than likely hate mail from my stalkers.
Scouts are not only the most group dependent, they are also strongest in a group due to the usefulness of the Shield (such as being able to block for another group member.)
Rangers, while fun, are the one-trick-ponies of the Archer classes. They have ranged and melee, that's it. Hunter's 2handers equal a Ranger's dual wielding capabilities for damage, but dual wielding has bonuses (such as extra weapon procs) and drawbacks (such as triggering more enemy armor procs.) The Hunter Pet makes the Hunter the master of controlling a fight at range, provided he can get his slow-ass pet to the enemy Caster or Archer in time. In addition the Pet puts out more damage than the Ranger's damage add even added to two weapons.
The range difference is minimal between the Archers. It's 2200 for Scouts, 2100 for Rangers, and 2000 for Hunters. Hunters suffer from having the fastest bows so they will not have the big critical shot numbers like Scouts and especially Rangers (who have a bow that is 0.2 slower than the Scout bows and add the Damage Add to the Critshot) but do not have to swap bows to hit cap firing speed when Rapid Firing which is important to keep enemy Casters and Archers locked down. Just think of Rapid Fire as a crew served weapon, rather than a precision damage weapon.
What the class choice really comes down to is what role do you want to play as an Archer. Pure sniper? Go Scout (a tiny bit more distance) or Ranger (a bit more damage.) Melee-heavy? Ranger or Hunter. Defensive and an incredible groupmate? Go Scout. Just keep in mind that the damage from any of the Archer classes either in Melee or in Archery is subpar. At the moment a Nightshade can put out equal or greater ranged damage-per-second with an unspecced skill line than an Archer can when comparing casting speed at 1.5 seconds vs an Archer Rapid Firing at 1.5 seconds.
Thinal's thoughts:
"
Cadebrennus wrote: ↑
Mon 14 Jan 2019 5:48 AM
What the class choice really comes down to is what role do you want to play as an Archer. Pure sniper? Go Scout (a tiny bit more distance) or Ranger (a bit more damage.) Melee-heavy? Ranger or Hunter. Defensive and an incredible groupmate? Go Scout.
I agree that the scout is the best at defensive and "group mate," presuming Albion isn't already glutted with shield-bearing armsmen, paladins, or reavers who would otherwise do it better. In RvR, the scout's portable slam and readily-available stealth groups make it an exceptional choice.
However, I'd suggest that the Hunter is being significantly underrated here in all other respects. Each gets a specialty: scouts get slam, rangers get damage add, and hunters get pets. Well, the top dog is 32 beastcraft, but slam is a solid 42 shield, and rangers can benefit from pathfinding as high as 50 AND have an extra spec line necessary for melee combat on top of that. Even if one can demonstrate that the right combination of weapon, CD, and PF would top a hunter + dog, the math is insanely complicated. I did extensive testing and was only able to come out with a solid comparison of PF versus CD for a very strictly-designed melee-only ranger. I have no freaking clue how PF compares directly to any weapon/CD ratio, with or without potions / charges / conc buffs.
Therefore, making a high-archery hunter compromises almost nothing in melee capability. Shield slam leaves a scout with medium spec on a single 1H weapon. Few rangers manage to find the points to get archery past 35, and many don't come that far. As penetrating arrow is so silly since it does diddly shit for self-bubbles, that leaves little incentive indeed for a ranger to spec anything in between 12 (free) archery and 35 for the first, exhausting rapid fire.
Hunters have the worst crit shot? I did extensive play and testing in i50 on hunters, rangers, nightshades, and shadowblades, and I could count on one hand the number of times I managed to get off a crit shot at all in RvR. Most targets are running, especially if alone or in a small enough group to where you think you could get lucky. Usually it was tough enough to get off even a normal bowshot. There are no advance stealth skills here, so you're never going to be able to pop a true sight and see that solo stealther at enough range to crit shot him. If bows are even out, it's almost always going to be against visibles, and my hunters spent considerably more time in rapid-fire mode than in critshot mode.
I like rangers. A lot. I still play one. If this game were purely PvE, I wouldn't consider any other archer. But I'm cross-realming and slowly learning the Midgard PvE map, because my hunters tested so well in RvR. For that matter, I should probably get over my hatred of Albion, because seriously... 9 seconds of uninterrupted det-ignoring mutilation on a stealther? What the hell is wrong with me?"
My thoughts again:
[NOTE: THIS IS ABOUT PHOENIX AND NOT ATLAS, HENCE THE TEXT ABOUT THE DW DEFENSE PENETRATION NERF] Here (I don't remember the same on live) dual wielding had its reduction of block evade nerfed from 50% to 25%. That definitely made a big difference when attacking anything with Evade or Shield in beta. I tested a Sword Hunter in PvP with a similar spec to my Ranger and he SHREDDED targets faster in melee than my Ranger. As far as I know, 2hand still reduces Parry effectiveness. Hunter 2hand = Ranger CD damage. No shit. Dummy and player tested. The pet acts like an additional offhand hit on top of the already impressive 2hand damage that hits harder than an unstyled offhand, but I didn't test the frequency of pet hits. I think it's slower than CD/DW offhand but it attacks 100% of the time as opposed to 69% or lower offhand swing so it probably evens out. The only downside I can see to the 2hander is a miss that is a bigger detriment to the Hunter than a miss is to a Ranger, and has 1 proc to the Ranger's 2 procs. Upside is that for the same amount of damage the Hunter is hitting defensive procs a lot less frequently than a dual wielding Ranger or Assassin.
Thinal's thoughts again (same page) :
"
Cadebrennus wrote: ↑
Fri 25 Jan 2019 8:42 AM
Hunter 2hand = Ranger CD damage. No shit. Dummy and player tested.
I can back that up. I did extensive testing with shadowblade specs varying axe, left axe, and critical strike and comparing damage of equal double-wields versus 2H. While I wasn't able to test every possible configuration, I never found a case where the double-wield topped the best possible 2H damage I could find. It's not exactly the same thing, as I wasn't using any double-wield haste effect (two EQUAL weapons) and I was using Garrote with a higher growth rate than any of the anytimers archers would have available, but the hunter is also going to have a higher weapon spec if only due to it being a single line versus the Ranger's two spec lines."
So there you have it! As I've said earlier, feel free to contribute thoughts and feedback, as well as more information for players who want to play some sort of Archer but aren't sure which one to play.
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