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Soooo about Wardens...

Valak Demonun

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Warden has always been my favorite class in the game but I have never actually played one seriously. Mainly because I was told no one wants them and would rather have another druid or bard instead. So my question is it worth giving it a shot here, or is more the same meta classes only vibe? Cheers and see ya on the field!
 

Morry101

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I generally always roll a warden at some point, same as you...just like the class but am under no illusions as to it's problems. As to whether or not it will be wanted in groups? who can tell, I still think there is a place for them in groups (spec dependent). I daresay a lot of the better more competitive 8v8 types would not choose it over another druid as you say.

The real problem is investing all the time and effort to level/template only to be left swaying in the breeze come RvR time....
 

Ncredible Bulk

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Roll yourself a >= 45 Nurt + >= 35 reg (rest weapon for peels/pet clear) Warden and you'll find groups. Cure NS being given to them and that bubble chant helps a ton especially if you run caster heavy
 

Morry101

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49/35/21/16 (Nurt/Reg/Blades/Parry respectively) was what I was thinking - I saw the cure nearsight on the builder and thought 'hmmm' that could be the difference between group and no group.
 

Valak Demonun

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Thanks guys, ya I like that spec. Ive always mained friar with high rejuv and staff so not being able to go toe to toe with folks will be my biggest hurdle lol.
 

Howdypal

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I wouldn't say nobody wants them. It's just more situational. At least from my very little experience playing a warden on live.
 

Gildar

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Wardens are great for an hib grp imho.
The problem are only that grps that call themselves élite or pro ... they just refuse the wardens .... but on phoenix i run with a good 8mens hib tanker meta with my warden and we do very well.
In zerg you find grp easy ... the harder situation is duo/trio
Just my 2 cents
 

Process

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At 1.65 wardens did not receive cure disease or cure poison. That will be a deal-breaker for many RvR groups if it is not changed
 

Xyn

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I'd imagine PBT and resists would be pretty nice to have, but I agree that giving wardens cure disease and poison should at least be considered.
 

DJ2000

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The Bard spot can not be argued against.
The Druid spot can not be argued against.
The Warden is a bit on the brink. The Warden did receive a buff in form of a cure NS spell.

I consider the Warden being a staple in most groups, especially when up against Albion.
But there are also valid arguments to replace him with a 2nd Druid.

The lack of cure pois/dis is a downside, though.

There are ways to change this,
- adding something to the Warden
- Transferring something to the Warden from the Bard
- subtracting something from the main Healers (Cleric/Healer/Druid - no cure NS)
... but i don't think that anything will be changed, as any change would entail further custom changes/adjustments to a server that want's to stay as 1.65 as possible.
 

Ncredible Bulk

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All secondary healers are getting cure NS, poison, and disease. Frankly, if I was running 4-3 hib DPS casters I'd go bard/druid/druid/warden/light eld/caster/caster/caster. The BT benefits a warden is going to give you is amazing. Especially shines against mid melee groups obvisouly.
 

Sicks

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I think they are the only hib twf also. Crazy tool for a caster kite group and I normally got a spot in the 4-5 natty groups.
 
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I think they are the only hib twf also. Crazy tool for a caster kite group and I normally got a spot in the 4-5 natty groups.
I agree that being the only class in the game with TWF is a boon, but we also have to remember that they'll be competing for a slot that could be given to a druid that has group purge, so the question becomes: If you're running 4 naturalists, do you want 2 group purges and TWF/PBT/resists or do you want 3 group purges? I don't have a position on that; I just think old RAs complicate the choice a bit more than new RAs.
 

Annaris

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At 1.65 wardens did not receive cure disease or cure poison. That will be a deal-breaker for many RvR groups if it is not changed
it would be really useful to add it
 

Idi

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I was told no one wants them
Paper DAOC nonsense. The overwhelming majority of the player base runs BG, group, small, and duo RvR in pick-up groups (PuG), or in a combo of guild / pug. Wardens are absolutely welcomed, and they provide a significant contribution to any group. Their bubbles help protect the support from the melee and pet trains, their resists help protect EVERYONE from the caster assist trains, they can assist and sidesnare with their melee, heal with their regrowth line, and help save conc with their base buffs. A warden is THE ultimate Hib support class that can go offense or defense as any given situation dictates.
 

Ael

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Like Sicks said, Warden is a great addition to a tank group, and the 5 Natty tanker is one of Hib's strongest 8v8 setups in v1.65. If the devs want to buff the class, they should do so in a way that helps them in hybrid and caster groups, rather than in tank groups (since they already do so well there).

Also, having played an Armsman on Uthgard, I would like to mention that Bladeturn is way more helpful FOR a tank group, than AGAINST a tank group. A peeler trying to keep 3 BMs, with PBT, off their groupmates is far more difficult. Similarly, PBT doesn't do much to stop a few Zerkers from cutting down your Enchanter.

Here's a Warden PoV in a good group playing that 5 Nat tank group on Uthgard.
 

Aph

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Like Sicks said, Warden is a great addition to a tank group, and the 5 Natty tanker is one of Hib's strongest 8v8 setups in v1.65.
Sicks said wardens is a crazy tool for caster setups. But as you state they are also a staple in the cookie cutter tank setup.

In the cookie cutter caster setup (bard, druid, natdruid, shield, eld, ench, ment, warden) warden is a staple aswell. Especially with the added ns cure. The class is in a great spot and I can't see any reason to meddle with it except for solo purposes.... But let's not meddle with classes for solo purposes ;)
 

Ael

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Oops, I must have confused what he wrote with some content from other posts. I intended to refer to the second half of his message:
I normally got a spot in the 4-5 natty groups.

You're suggested setup is definitely the best IMO for mixing a warden in with casters, but that's also what I consider a "social" slot, where the group already works and you could add in basically any class and it could make sense. I don't think Wardens had that spot locked down until they were given more tools later on (most notably Shield spec). In any case, I agree that the Warden doesn't need any changes to be useful in 8v8, and because of that it's probably best left alone.
 
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