Cosmetic Reward Structure
The Theory
In-game cosmetics are a popular feature in MMOs, and crafting the perfect aesthetic can be as important as completing a full template for some. In a truly classic setting, a player wearing cool glowy items would be a sign of significant investment on that player's part. We wanted to recreate the reward of investing time into a character (and the feeling of awe and elusiveness that rare skins can provide) and have revamped our reskin system with these things in mind.
Moving forward, reskins will no longer be widely available without restriction. Instead, a basic selection of skins will be provided to characters, and players will need to accomplish in-game achievements to unlock new options.
In all cases, these cosmetics are meant to be longer-term progression rewards. Unlocking the coolest cosmetics should come from completing one of the progression tracks, and those skins should only be wearable by those who have completed the track. Reward in the final tier of a progression track will be bound to the account that achieved it, and not be tradable to other players. Rewards before the final tier of a progression track will be able to be traded and resold as normal.
For clarification, a 'final tier' of a progression track would be things like: RR10, 25 Dragon Kills, All Crafts Mastered, etc.
RvR
RR 1 (Usable while leveling) - Entry level cosmetics (Free)
Tier 1/2/3 crafted armor appearances
Realm loyalty skins/glows
RR 2 - Robust basics (1000 orbs)
Tier 4/5 crafted armor appearances
Unlock ability to customize pauldron/glove/boot padding
RR 4 - Entry ToA (7500 orbs)
Lower tier ToA reskins become available (generic zone appearances: Aerus/Stygian/etc)
50% of weapon glows unlocked
RR 5 - Class Epics (10000 orbs)
Class Epic suit unlocked
RR 6 - Fancy ToA (15000 orbs)
Higher tier ToA reskins become availabe (artifacts)
80% glows unlocked (the last 20% will come from rewards in other areas of the game)
RR 10 - Champion/ultimate tier (35000 orbs)
Champion Weapon reskins become available
Realm-cloak reskins unlocked
Vanity pet of the realm-king
PvE
We do not want to leave our PvE players out in the cold with an entirely RvR focused progression path, so we have included things for them to unlock and acquire. However, since we have no post-50 progression track like RR to tie it to, we have implemented achievements. Achievement progress is tracked on an account level, so players can participate in PvE with many classes interchangeably without losing progress. Upon completing each achievement, new cosmetics will become available that are only available for purchase with that achievement.
Dragon
Kill Dragon 1 times:
Dragonsworn Gloves/Boots cosmetics unlocked
Kill Dragon 5 times:
Dragonsworn Sleeves/Pants cosmetics unlocked
Kill Dragon 10 times:
Dragonsworn Helm/Chest cosmetics unlocked
Basic Dragonsworn Cloaks unlocked
Kill Dragon 25 times:
Dragonsworn Weapon/Ornate Cloak cosmetics unlocked
Full suit of realm-specific dragonslayer armor unlocked
Vanity pet of realm-dragon
Epic Dungeons
(Apocalypse in Sidi for example)
Kill Dungeon Boss 1 time:
Possessed Realm-specific Glove/Boot cosmetics unlocked
Kill Dungeon Boss 5 times:
Possessed Realm-specific Sleeve/Pant cosmetics unlocked
Kill Dungeon Boss 10 times:
Possessed Realm-specific Helm/Chest cosmetics unlocked
Kill Dungeon Boss 25 times:
Astral weapon cosmetics unlocked (adze (hib)/dwarven axes (mid)/duelists rapier(alb) for example)
Vanity pet of realm-boss (Apocalypse for example)
Crafting
Get one craft to 1000:
'Good Realm-specific' Glove/Boot cosmetics
Get two crafts to 1000:
'Good Realm-specific' Sleeve/Pant cosmetics
Get three crafts to 1000:
'Good Realm-specific' Torso/Helm cosmetics
Get all crafts to 1000:
TBD
Orbs Earned
100k orbs accumulated
'Good Shar' armors unlocked
250k orbs accumulated
'Good Inconnu' armor unlocked
500k orbs accumulated
Title
Vanity beetle pet
The Theory
In-game cosmetics are a popular feature in MMOs, and crafting the perfect aesthetic can be as important as completing a full template for some. In a truly classic setting, a player wearing cool glowy items would be a sign of significant investment on that player's part. We wanted to recreate the reward of investing time into a character (and the feeling of awe and elusiveness that rare skins can provide) and have revamped our reskin system with these things in mind.
Moving forward, reskins will no longer be widely available without restriction. Instead, a basic selection of skins will be provided to characters, and players will need to accomplish in-game achievements to unlock new options.
In all cases, these cosmetics are meant to be longer-term progression rewards. Unlocking the coolest cosmetics should come from completing one of the progression tracks, and those skins should only be wearable by those who have completed the track. Reward in the final tier of a progression track will be bound to the account that achieved it, and not be tradable to other players. Rewards before the final tier of a progression track will be able to be traded and resold as normal.
For clarification, a 'final tier' of a progression track would be things like: RR10, 25 Dragon Kills, All Crafts Mastered, etc.
RvR
RR 1 (Usable while leveling) - Entry level cosmetics (Free)
Tier 1/2/3 crafted armor appearances
Realm loyalty skins/glows
RR 2 - Robust basics (1000 orbs)
Tier 4/5 crafted armor appearances
Unlock ability to customize pauldron/glove/boot padding
RR 4 - Entry ToA (7500 orbs)
Lower tier ToA reskins become available (generic zone appearances: Aerus/Stygian/etc)
50% of weapon glows unlocked
RR 5 - Class Epics (10000 orbs)
Class Epic suit unlocked
RR 6 - Fancy ToA (15000 orbs)
Higher tier ToA reskins become availabe (artifacts)
80% glows unlocked (the last 20% will come from rewards in other areas of the game)
RR 10 - Champion/ultimate tier (35000 orbs)
Champion Weapon reskins become available
Realm-cloak reskins unlocked
Vanity pet of the realm-king
PvE
We do not want to leave our PvE players out in the cold with an entirely RvR focused progression path, so we have included things for them to unlock and acquire. However, since we have no post-50 progression track like RR to tie it to, we have implemented achievements. Achievement progress is tracked on an account level, so players can participate in PvE with many classes interchangeably without losing progress. Upon completing each achievement, new cosmetics will become available that are only available for purchase with that achievement.
Dragon
Kill Dragon 1 times:
Dragonsworn Gloves/Boots cosmetics unlocked
Kill Dragon 5 times:
Dragonsworn Sleeves/Pants cosmetics unlocked
Kill Dragon 10 times:
Dragonsworn Helm/Chest cosmetics unlocked
Basic Dragonsworn Cloaks unlocked
Kill Dragon 25 times:
Dragonsworn Weapon/Ornate Cloak cosmetics unlocked
Full suit of realm-specific dragonslayer armor unlocked
Vanity pet of realm-dragon
Epic Dungeons
(Apocalypse in Sidi for example)
Kill Dungeon Boss 1 time:
Possessed Realm-specific Glove/Boot cosmetics unlocked
Kill Dungeon Boss 5 times:
Possessed Realm-specific Sleeve/Pant cosmetics unlocked
Kill Dungeon Boss 10 times:
Possessed Realm-specific Helm/Chest cosmetics unlocked
Kill Dungeon Boss 25 times:
Astral weapon cosmetics unlocked (adze (hib)/dwarven axes (mid)/duelists rapier(alb) for example)
Vanity pet of realm-boss (Apocalypse for example)
Crafting
Get one craft to 1000:
'Good Realm-specific' Glove/Boot cosmetics
Get two crafts to 1000:
'Good Realm-specific' Sleeve/Pant cosmetics
Get three crafts to 1000:
'Good Realm-specific' Torso/Helm cosmetics
Get all crafts to 1000:
TBD
Orbs Earned
100k orbs accumulated
'Good Shar' armors unlocked
250k orbs accumulated
'Good Inconnu' armor unlocked
500k orbs accumulated
Title
Vanity beetle pet
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