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  1. Process

    Please consider making dyes universal for all armor types

    Minor QoL request here, but something I really loved about Phoenix was that their dyes would be able to be applied to any armor type. You didn't have to sift through a few merchants to find the "cloth dye" versus the "leather dye" versus the "enamel." They standardized it so that all you had to...
  2. Process

    Make cross-realm deathspam appear in different colors (green = hib, blue = mid, red = alb)

    Some time ago, Atlas team was kind enough to implement a QoL feature that allows everybody to see all cross-realm death spam. This is much appreciated and good for the server, so thank you :) As an extension of this QoL, I would respectfully ask that you take this one step further and color code...
  3. Process

    Group reskin options into tiers, and restrict tiers by realm rank & PvE accomplishments

    I think most agree that reskins are cool and add some flare to the game. That said, I think one of the most nostalgic aspects of DAOC was back in the day when you saw somebody with epic/SI dungeon gear, or glowy weapons, you thought those were high level players and they had accomplished...
  4. Process

    Please consider a tweak to OF Static Tempest to make it worthwhile

    I have spent hours and hours doing research on the OF RAs to help identify exactly how they worked, and of all of the OF RAs perhaps none is more useless than Static Tempest. Here is how OF Static Tempest works...
  5. Process

    Please allow Warden TWF to have a visible effect

    For some strange reason, OF TWF had an invisible effect. You could not see where the TWF was placed until you were being hit by it. Only the warden could see the ground target it was placed on. Even the wardens group mates cant see it. The whole thing is a confusing mess that actually at times...
  6. Process

    Allow pets to keep up with sprint speed

    Patch 1.99 introduced the feature that would allow pets to keep up with their masters if the master was sprinting. I suggest making a small tweak like Phoenix did to allow pets to keep up with their owners. The pet gets all other speeds but it doesn't keep up with sprint. I don't see how...
  7. Process

    Pets in RvR should abide by the same CC rules/immunities of players

    Regarding the semi-conversation in this bug ticket: https://www.atlasfreeshard.com/tickets/sm-pet-chain-slammable-if-it-intercepts-blow.1572/?page=1#message-4415 I believe that pets should function like players in terms of CC rules and immunities. It's a bit crazy to me that you'd be able to...
  8. Process

    Add "Release Clump" spell for Animists

    One of the great QoL features for Animists which came in later patches was the spell "Release Clump" (info below) which animist got at 4 Creeping. This was a spell that allowed you to kill all of your shrooms within a large radius by using this one spell. It was a simple spell that was very well...
  9. Process

    Give Enchanters access to the RA Wild Arcana

    Every single caster in the game -- with the sole exception of enchanter -- was given access to the realm ability Wild Arcana at 1.65. Even Necros and hybrid melee classes like Valewalker can access it. But for some reason, Enchanters did not get it. Back in the day in 2002, the team lead for...
  10. Process

    Make reskins restricted by class archetype

    I think one of the more absurd things that unquestionably takes away from the classic environment is when you see tanks running around with caster (pointy) hats and robes, etc.. Please restrict the available reskins by your class archetype..ie tanks cannot get caster like gear, etc. Right now...
  11. Process

    Make it so that zone doesn't matter if you can invite/accept a guild invite

    As it stands, 1.65 restricts guild invitations so that you can't accept them unless you are in the same zone as the person inviting you. This is nothing but pure anti-QoL and I recommend removing this restriction. Getting people organized into guilds without any limitation serves to improve the...
  12. Process

    Midgard Template Items

    Cloaks - Hardened Wormhide Cloak (8% Crush, 8% Body, 8% Heat, 56 hits, self health regen charges), Darkness Falls, Beliathan, IRC claim that it dropped by mids - Cloak of Physical Buffering (7% Energy 7% Body 7% Spirit +8 HP) drops off Arild in Malmhous - Cloak of Elemental Bufferring (7% Cold...
  13. Process

    Hibernia Template Items

    Rings - Dried Moss Ring (6 Dex, 6 Int, 4% Crush, 4% Slash) - Scratch's Pulsating Ring (15const,13qui,9% crush,2% spirit) Coruscating Mine, Scratch - Shadowstrike Ring (10 Dex, 10 Int, 9 Con, 10% Crush), Sheeroe, Glimmer Striker - Ring of Protection (6 Con, 7 Str, 6% Energy, 6% Heat), Cursed...
  14. Process

    Albion Template Items

    Figured this list would be helpful for template building on Alb. The numerical value to the far left is the utility of these items. Necklaces 54 Exquisite Infernal Black Diamond Necklace 7% Thrust/Body/Energy, 48 hits >Kodo 17x Diamond Seals 53 Exquisite Avernal Necklace 10% Heat/Energy, 19 Con...
  15. Process

    (QoL Request) Please add /groupsort manual

    One of the greatest QoL implementations Phoenix did was the ability for the group leader to manually sort the group by typing: /groupsort manual A B C D E F G H, where each letter was the class you wanted to put in a specific order. This made it easy for groups to organize. I would love to see...
  16. Process

    Will wardens get cure disease and cure poison?

    Given that Wardens are getting cure nearsight, I was also expecting them to get cure disease+poison, which are non-1.65 items but came later on. I think most would agree that hib is in need of improving support utility and this seems like an easy balance implementation that doesn't detract from...
  17. Process

    Please increase Paladin endurance range to 1500

    At this point, I think Atlas has done a good job of making paladin almost viable. The det3 announcement is a great idea. But I still strongly believe they need their endu range increased to 1500 (as Phoenix did, for comparison to Atlas vs. Phx paladin) Paladin endurance range is currently 1,000...
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